Max Payne 2: The Fall of Max Payne is a third-person shooter video game developed by Remedy Entertainment and published by Rockstar Games. The game is a sequel to Max Payne.
The game is a follow-up to Max Payne. In Max Payne 2, player controls Max Payne, a detective for New York City Police Department. Reinstated after the events of the last game, he reunites with Mona Sax, they set out to resolve a conspiracy of death & betrayal. The Video game critics gave Max Payne 2 extremely positive reviews.
Praise focused on its action & story, while criticism targeted its tiny length. Despite positive reception, the game sold poorly, leading Rockstar Games’ parent company Take-2 Interactive to cite Max Payne 2’s sales as a reason for company’s reforecast finances of 2004. Max Payne 2 received numerous industry awards, including marvelous Art Direction at Golden Satellite Awards 2004, and Editors’ Choice Awards from the GamePro, IGN, and GameSpy. A sequel, Max Payne 3, was released on December 23, 2012.
Max Payne 2 is a 3rd person shooter, in which the player assumes the role of the Max Payne, but also plays as Mona Sax in the few levels. Initially, the player’s weapon is a 9mili meter pistol. As they progress, the players access other weapons as well as other handguns, shotguns, submachine guns, assault rifles, sniper rifles & hand-thrown weapons. To move this game along, the player is told what the next aim is through Max’s internal monologue, in which Max iterates what his then steps should be.